The following is a full explanation of each attribute and how it affects creatures in the game.
Health Points | A creature has both a Current and a Max stat. Example: 124(current)/500(max). If the Current stat reaches 0, that creature will perish and must be revived by an item such as Daemon Chalice, or a skill such as Sacrifice. |
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Endurance Points | A creature has both a Current and a Max stat. Example: 54(current)/210(max). If the current amount is too low, your creature may no longer be able to use Skills and Disciplines. |
Strength |
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Magic |
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Dexterity |
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Vitality |
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Resistance |
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Speed |
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Weight | decreases the turn value a creature possesses during battle and increases while decreasing . Lower has the opposite effect. |
Discipline Rating | A creature's decreases the
penalties associated with a Discipline's usage.
Note that two handed weapons
usually increase more than one handed.
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Style |
An approximation of how "stylish" a creature is. The following is the order of worst to best for females:
And here is the order of worst to best for males:
Please note that most tattoos also award a varied style bonus. |
Critical Attack Rate | As a chance occurrence, any attack can inflict 1.5 the damage. The likelihood of such an occurrence is increased by . Note that critical attacks are undodgable unless the user is Blind. |
Block | A creature's attribute increases a creature's chance of blocking enemy abilities other than items. Please note that this attribute's chance is cut in half when attempting to block skills and that it cannot guard against a critical attack. |
Strike | The attribute determines how many times an ability will strike. |
Accuracy | Usually only viewable in battle, the attribute determines how accurate an ability will be during battle. Please note that a 100% chance does not guarantee a blow, it just means that there are no accuracy penalty associated with the ability. |